
Al-Azhar Global Center for Electronic Fatwa has issued serious warnings about the growing obsession with electronic games, which consume young people’s time and trap them in potentially dangerous virtual worlds. The center highlights the impact of these games on their behaviors and thoughts, warning of the psychological and social risks they may entail.
One of the most worrying games is Roblox, which allows users to design their own games. Despite its popularity, this feature makes it vulnerable to inappropriate content, and several countries have banned it because children are exposed to risks such as violence and harassment.
The main risks associated with this game are:
- Exposure to content containing violence and inappropriate suggestions.
- Opportunities for harassment and self-exploitation in open conversations.
- Excessive addiction that negatively affects school performance.
- Financial waste in buying virtual currencies.
- Negative impact on values and behaviors.
- Poor protection and privacy in the digital environment.
Al-Azhar stressed the prohibition of all games that include violence, encourage hatred or threaten moral and religious values, calling on parents and educational and media institutions to educate young people about the dangers of these games. Al-Azhar advises directing youth time towards educational and sports activities that promote their human and religious values.
Golden tips for immunizing young people
To help prevent the dangers of these games, Al-Azhar recommends several important steps:
- Daily monitoring of children's use of electronic devices.
- Monitor applications and new technologies.
- The use of leisure time in educational and sports activities.
- The importance of time and effort for young people.
- Active participation in children’s lives and guidance.
- Develop their skills and direct their energies to useful projects.
- Constant motivation to take positive action.
- Provide an environment that enhances their self-confidence.
- Teach them how to set goals and take responsibility.
- Help children choose good friends and monitor their academic progress.
With these measures, we can perhaps protect an entire generation from the dangers of online gaming and promote a healthy and aware society.




